>the jarty may be gone but i, the esl fnf pedo, will be here as long as you soycucks are obsessed about me.
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(TW) was depression ever done right in games?

It's very difficult to make a game about depression cause games are meant to be engaging to play, while depression makes your life insufferable and extremely boring.
Usually, if you have a character with depression it's secondary to the main focus of the game. Otherwise if you make depression the main point, the only way you can make it "interesting" to play beyond the concept and narrative is by having a bunch of monsters you need to battle but say they are actually a metaphor for depression all along! Which is pretentious and an overused trope.
 
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