>well y gotta admit TADC is still better than most real womanslop out there. gooseworx seems to be based, she doesnt shove her trans identity down everyones throats and just lives her quiet life
  • Welcome. Registering and having your account be approved may take a while since there's only one guy checking and approving accounts and guestposts

SoyBooru / Soybooru.com

  • Thread starter Thread starter Empire of Soyim
  • Start date Start date
  • Featured
  • General Soysphere 
  • Tags Tags
    boorucuck gillkoyim is a brappy caca jimbo was raped by a black homeless man kill all boorubraps kill all boorucucks musdummy was fu.ck.ed by many noob op here i'm trans btw op is a noob op is a cacaot op is a noob op is gaaay op is trans btw if that matters op was a sex slave for al quaeda snca trevor is a pedophile wordsalot is a cacaot wordsalot is a noob wordsalot lost wordsalot was raped by a black homeless man
General thread
saying that like its an insult
Metrooooooooooooooooooooooooooooo

WHERE IS THE RUST REWRITE I WAS PROMISED
1768051050630.jpeg
 
Last edited by a moderator:
i've never seen C shills who use C
C:
#pragma once

#include <stdlib.h>
#include "raylib.h"

typedef enum {
    CONTROLS_UP,
    CONTROLS_UP_ALT,
    CONTROLS_DOWN,
    CONTROLS_DOWN_ALT,
    CONTROLS_LEFT,
    CONTROLS_LEFT_ALT,
    CONTROLS_RIGHT,
    CONTROLS_RIGHT_ALT,
    CONTROLS_ACTION_ALT,
    CONTROLS_SPECIAL_ALT,
    CONTROLS_UTILITY,
    CONTROLS_ENTER,
    CONTROLS_KCOUNT
} KeyboardControlType;

typedef enum {
    CONTROLS_ACTION,
    CONTROLS_SPECIAL,
    CONTROLS_MCOUNT
} MouseControlType;

#define KEYBOARD_CONTROL_COUNT CONTROLS_KCOUNT
#define MOUSE_CONTROL_COUNT CONTROLS_MCOUNT

typedef struct {
    KeyboardKey keys[KEYBOARD_CONTROL_COUNT];
} KeyboardControls;

typedef struct {
    KeyboardKey buttons[MOUSE_CONTROL_COUNT];
} MouseControls;

typedef struct {
    KeyboardControls keyboard;
    MouseControls mouse;
} Controls;

void controls_set_key(Controls* controls, KeyboardControlType action, KeyboardKey key);
void controls_set_mouse_button(Controls* controls, MouseControlType action, MouseButton button);
Controls* controls_init();

#ifdef CONTROLS_IMPLEMENTATION

Controls* controls_init(){
    Controls* c = malloc(sizeof(Controls));
    if (!c) {
        exit(-1);
    }

    c->keyboard.keys[CONTROLS_UP] = KEY_W;
    c->keyboard.keys[CONTROLS_UP_ALT] = KEY_UP;
    c->keyboard.keys[CONTROLS_DOWN] = KEY_S;
    c->keyboard.keys[CONTROLS_DOWN_ALT] = KEY_DOWN;
    c->keyboard.keys[CONTROLS_LEFT] = KEY_A;
    c->keyboard.keys[CONTROLS_LEFT_ALT] = KEY_LEFT;
    c->keyboard.keys[CONTROLS_RIGHT] = KEY_D;
    c->keyboard.keys[CONTROLS_RIGHT_ALT] = KEY_RIGHT;
    c->keyboard.keys[CONTROLS_ACTION_ALT] = KEY_Z;
    c->keyboard.keys[CONTROLS_SPECIAL_ALT] = KEY_X;
    c->keyboard.keys[CONTROLS_ENTER] = KEY_ENTER;

    c->mouse.buttons[CONTROLS_ACTION] = MOUSE_BUTTON_LEFT;
    c->mouse.buttons[CONTROLS_SPECIAL] = MOUSE_BUTTON_RIGHT;

    return c;
}

void controls_set_key(Controls* controls, KeyboardControlType action, KeyboardKey key){
    for (int k = 0; k < CONTROLS_KCOUNT; k++) {
        if (controls->keyboard.keys[k] == key) {
            controls->keyboard.keys[k] = KEY_NULL;
            break;
        }
    }
    controls->keyboard.keys[action] = key;
}

void controls_set_mouse_button(Controls* controls, MouseControlType action, MouseButton button){
    for (int m = 0; m < CONTROLS_MCOUNT; m++) {
        if (controls->mouse.buttons[m] == button) {
            controls->mouse.buttons[m] = controls->mouse.buttons[action];
        }
        controls->mouse.buttons[action] = button;
    }
}

#endif
1768051902830.png
 
C:
#pragma once

#include <stdlib.h>
#include "raylib.h"

typedef enum {
    CONTROLS_UP,
    CONTROLS_UP_ALT,
    CONTROLS_DOWN,
    CONTROLS_DOWN_ALT,
    CONTROLS_LEFT,
    CONTROLS_LEFT_ALT,
    CONTROLS_RIGHT,
    CONTROLS_RIGHT_ALT,
    CONTROLS_ACTION_ALT,
    CONTROLS_SPECIAL_ALT,
    CONTROLS_UTILITY,
    CONTROLS_ENTER,
    CONTROLS_KCOUNT
} KeyboardControlType;

typedef enum {
    CONTROLS_ACTION,
    CONTROLS_SPECIAL,
    CONTROLS_MCOUNT
} MouseControlType;

#define KEYBOARD_CONTROL_COUNT CONTROLS_KCOUNT
#define MOUSE_CONTROL_COUNT CONTROLS_MCOUNT

typedef struct {
    KeyboardKey keys[KEYBOARD_CONTROL_COUNT];
} KeyboardControls;

typedef struct {
    KeyboardKey buttons[MOUSE_CONTROL_COUNT];
} MouseControls;

typedef struct {
    KeyboardControls keyboard;
    MouseControls mouse;
} Controls;

void controls_set_key(Controls* controls, KeyboardControlType action, KeyboardKey key);
void controls_set_mouse_button(Controls* controls, MouseControlType action, MouseButton button);
Controls* controls_init();

#ifdef CONTROLS_IMPLEMENTATION

Controls* controls_init(){
    Controls* c = malloc(sizeof(Controls));
    if (!c) {
        exit(-1);
    }

    c->keyboard.keys[CONTROLS_UP] = KEY_W;
    c->keyboard.keys[CONTROLS_UP_ALT] = KEY_UP;
    c->keyboard.keys[CONTROLS_DOWN] = KEY_S;
    c->keyboard.keys[CONTROLS_DOWN_ALT] = KEY_DOWN;
    c->keyboard.keys[CONTROLS_LEFT] = KEY_A;
    c->keyboard.keys[CONTROLS_LEFT_ALT] = KEY_LEFT;
    c->keyboard.keys[CONTROLS_RIGHT] = KEY_D;
    c->keyboard.keys[CONTROLS_RIGHT_ALT] = KEY_RIGHT;
    c->keyboard.keys[CONTROLS_ACTION_ALT] = KEY_Z;
    c->keyboard.keys[CONTROLS_SPECIAL_ALT] = KEY_X;
    c->keyboard.keys[CONTROLS_ENTER] = KEY_ENTER;

    c->mouse.buttons[CONTROLS_ACTION] = MOUSE_BUTTON_LEFT;
    c->mouse.buttons[CONTROLS_SPECIAL] = MOUSE_BUTTON_RIGHT;

    return c;
}

void controls_set_key(Controls* controls, KeyboardControlType action, KeyboardKey key){
    for (int k = 0; k < CONTROLS_KCOUNT; k++) {
        if (controls->keyboard.keys[k] == key) {
            controls->keyboard.keys[k] = KEY_NULL;
            break;
        }
    }
    controls->keyboard.keys[action] = key;
}

void controls_set_mouse_button(Controls* controls, MouseControlType action, MouseButton button){
    for (int m = 0; m < CONTROLS_MCOUNT; m++) {
        if (controls->mouse.buttons[m] == button) {
            controls->mouse.buttons[m] = controls->mouse.buttons[action];
        }
        controls->mouse.buttons[action] = button;
    }
}

#endif
View attachment 82932
->
 
Back
Top Bottom