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how can i drawcaca with talent

mr_moose

mr_moose_is_here!
Joined
May 15, 2026
Messages
11
for now im using my mouse and photoshop 2025 (wich keeps crashing after 5 minutes of drawing for some reason)
anywhays here are some of my tosses
74hwii.png

up4tu9.png
 
try to find a reference photo, could be a photograph of a person, object, landscape, or a drawing, or a 3d model, etc. but i'd suggest not to use something you have personal attachment to as you may find yourself getting frustrated that you aren't able to capture its "essence".

with this photo, you can try to recreate it through drawing; if it doesn't look good on your first try (it often doesn't) try comparing it with your reference to see what breaks the illusion in your case, perhaps the proportions are off, or maybe they're correct but the drawing still feels stiff (in this case, i'd suggest paying close attention to the form or 3d shape and its depth with respect to the "camera" as flatness in posing is often the main culprit behind stiffness!) maybe you're referencing a landscape but things don't like up quite right and more textured areas like grass or rough rock look odd, try and map out the horizon line and use 3d grids to understand the form of more defined things like a house, and remember that our eyes see more in contrast than in absolute values or colors and will gravitate towards these edges (hence why line art is such a major element in art now) and for more continuous sections it becomes useful to etch out the effect it has on our eyes in relation to itself and the contrasted sections around it (like a field of grass contrasted to a sky and a tree and a rock) than to fill in every minute detail.

it's also useful to trace, but you have to use this wisely - i suggest that when you have your trace, play around with these discrete lines now, if you traced a photo of a guy maybe, start playing around with his proportions, try and move/rotate/transform any arbitrary part of his body to see how it changes the whole feel of the drawing, try and visualize, say, his expression different or his arms moved in some way and see if you're able to make it look good (multiple references are always useful!) test your ability to construct a 3d form in 2d space, the nose and chin jut out - try and convincingly rotate his head in an unusual direction; this was just for a guy, but these kinds of experiments in transformations help regardless of what you're creating

composition is one of the most understated elements in art, while also being one of the most significant. it's also one of the most "felt" elements, sure, things like balance and framing and clarity act as important guidelines, but they are also very forgiving (yet dummyed artists still manage to fuck it up all the time) the art of the past is your friend, not like you're going to be illustrating parables of betrayal with soyjaks (ev&oe that's aryan) lots of the great fresco and oil painters before the modernist era used composition to its greatest capabilities to guide the eye through a comprehensible narrative; if you have an open mind then the cubist, futurist, suprematist, and surrealist movements (among others) going into the purely abstract schools of art are also a great resource, as these begin to focus on more pure, non-narrative uses of composition

with coloring, if you just want to stick with soyjaks then color picking is fine, but if you want to take a step further then i suggest using limited palettes in a variety of artistic contexts to test how you're able to tie things together. you'll notice things like desaturated colors appear closer to the complement/opposite of the color that surrounds it, and the certain moods each color evokes, and how to use highlight colors (bright or highly saturated colors that force a contrast) etc. with shading/rendering, this is basically wedding your ability to understand 3d form and your understanding of value, color, and contrast.

remember, whether you like it or not, all of these elements are interconnected in some way or another, so if you stay attentive to learning you'll be able to refine your skills in several departments even if you originally meant to focus on just one... have fun :)
 
try to find a reference photo, could be a photograph of a person, object, landscape, or a drawing, or a 3d model, etc. but i'd suggest not to use something you have personal attachment to as you may find yourself getting frustrated that you aren't able to capture its "essence".

with this photo, you can try to recreate it through drawing; if it doesn't look good on your first try (it often doesn't) try comparing it with your reference to see what breaks the illusion in your case, perhaps the proportions are off, or maybe they're correct but the drawing still feels stiff (in this case, i'd suggest paying close attention to the form or 3d shape and its depth with respect to the "camera" as flatness in posing is often the main culprit behind stiffness!) maybe you're referencing a landscape but things don't like up quite right and more textured areas like grass or rough rock look odd, try and map out the horizon line and use 3d grids to understand the form of more defined things like a house, and remember that our eyes see more in contrast than in absolute values or colors and will gravitate towards these edges (hence why line art is such a major element in art now) and for more continuous sections it becomes useful to etch out the effect it has on our eyes in relation to itself and the contrasted sections around it (like a field of grass contrasted to a sky and a tree and a rock) than to fill in every minute detail.

it's also useful to trace, but you have to use this wisely - i suggest that when you have your trace, play around with these discrete lines now, if you traced a photo of a guy maybe, start playing around with his proportions, try and move/rotate/transform any arbitrary part of his body to see how it changes the whole feel of the drawing, try and visualize, say, his expression different or his arms moved in some way and see if you're able to make it look good (multiple references are always useful!) test your ability to construct a 3d form in 2d space, the nose and chin jut out - try and convincingly rotate his head in an unusual direction; this was just for a guy, but these kinds of experiments in transformations help regardless of what you're creating

composition is one of the most understated elements in art, while also being one of the most significant. it's also one of the most "felt" elements, sure, things like balance and framing and clarity act as important guidelines, but they are also very forgiving (yet dummyed artists still manage to fuck it up all the time) the art of the past is your friend, not like you're going to be illustrating parables of betrayal with soyjaks (ev&oe that's aryan) lots of the great fresco and oil painters before the modernist era used composition to its greatest capabilities to guide the eye through a comprehensible narrative; if you have an open mind then the cubist, futurist, suprematist, and surrealist movements (among others) going into the purely abstract schools of art are also a great resource, as these begin to focus on more pure, non-narrative uses of composition

with coloring, if you just want to stick with soyjaks then color picking is fine, but if you want to take a step further then i suggest using limited palettes in a variety of artistic contexts to test how you're able to tie things together. you'll notice things like desaturated colors appear closer to the complement/opposite of the color that surrounds it, and the certain moods each color evokes, and how to use highlight colors (bright or highly saturated colors that force a contrast) etc. with shading/rendering, this is basically wedding your ability to understand 3d form and your understanding of value, color, and contrast.

remember, whether you like it or not, all of these elements are interconnected in some way or another, so if you stay attentive to learning you'll be able to refine your skills in several departments even if you originally meant to focus on just one... have fun :)
203645 - soybooru.com - gigachad aryan_beast_bomb gigachad sicily incomprehensible_woahjack sn...png
 
try to find a reference photo, could be a photograph of a person, object, landscape, or a drawing, or a 3d model, etc. but i'd suggest not to use something you have personal attachment to as you may find yourself getting frustrated that you aren't able to capture its "essence".

with this photo, you can try to recreate it through drawing; if it doesn't look good on your first try (it often doesn't) try comparing it with your reference to see what breaks the illusion in your case, perhaps the proportions are off, or maybe they're correct but the drawing still feels stiff (in this case, i'd suggest paying close attention to the form or 3d shape and its depth with respect to the "camera" as flatness in posing is often the main culprit behind stiffness!) maybe you're referencing a landscape but things don't like up quite right and more textured areas like grass or rough rock look odd, try and map out the horizon line and use 3d grids to understand the form of more defined things like a house, and remember that our eyes see more in contrast than in absolute values or colors and will gravitate towards these edges (hence why line art is such a major element in art now) and for more continuous sections it becomes useful to etch out the effect it has on our eyes in relation to itself and the contrasted sections around it (like a field of grass contrasted to a sky and a tree and a rock) than to fill in every minute detail.

it's also useful to trace, but you have to use this wisely - i suggest that when you have your trace, play around with these discrete lines now, if you traced a photo of a guy maybe, start playing around with his proportions, try and move/rotate/transform any arbitrary part of his body to see how it changes the whole feel of the drawing, try and visualize, say, his expression different or his arms moved in some way and see if you're able to make it look good (multiple references are always useful!) test your ability to construct a 3d form in 2d space, the nose and chin jut out - try and convincingly rotate his head in an unusual direction; this was just for a guy, but these kinds of experiments in transformations help regardless of what you're creating

composition is one of the most understated elements in art, while also being one of the most significant. it's also one of the most "felt" elements, sure, things like balance and framing and clarity act as important guidelines, but they are also very forgiving (yet dummyed artists still manage to fuck it up all the time) the art of the past is your friend, not like you're going to be illustrating parables of betrayal with soyjaks (ev&oe that's aryan) lots of the great fresco and oil painters before the modernist era used composition to its greatest capabilities to guide the eye through a comprehensible narrative; if you have an open mind then the cubist, futurist, suprematist, and surrealist movements (among others) going into the purely abstract schools of art are also a great resource, as these begin to focus on more pure, non-narrative uses of composition

with coloring, if you just want to stick with soyjaks then color picking is fine, but if you want to take a step further then i suggest using limited palettes in a variety of artistic contexts to test how you're able to tie things together. you'll notice things like desaturated colors appear closer to the complement/opposite of the color that surrounds it, and the certain moods each color evokes, and how to use highlight colors (bright or highly saturated colors that force a contrast) etc. with shading/rendering, this is basically wedding your ability to understand 3d form and your understanding of value, color, and contrast.

remember, whether you like it or not, all of these elements are interconnected in some way or another, so if you stay attentive to learning you'll be able to refine your skills in several departments even if you originally meant to focus on just one... have fun :)
i read thsi and i appreciate the effort you put on writing this post
 
They're already soulful and full of talent, but I'd probably invest some hours into learning how to shade, it can really make soyjaks look better, and if you know how to shade soyjaks (full of jagged edges) you can probably shade anything.
 
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