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Itt: Post your random thoughts

  • Thread starter Thread starter Onzikin
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>Retro gaming nostalgia crt *rare!*
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im building a game engine that is a pain in the ass to use but its MINE
I sometimes get ideas of games i'd like to make, but then i think always about all the other things it takes to make not just a game, but a good one aside from just programming and then always end up throwing the towel before even starting. Like, i got the coding down, that's not really an issue. Maybe sound design and music if we're being generous. But for gameplay and artistic design i honestly wouldn't even know where to start. I got some blender experience from working with the 3d printers they got at my campus, but i don't see myself as experienced in that regard beyond the basics.
 
I sometimes get ideas of games i'd like to make, but then i think always about all the other things it takes to make not just a game, but a good one aside from just programming and then always end up throwing the towel before even starting. Like, i got the coding down, that's not really an issue. Maybe sound design and music if we're being generous. But for gameplay and artistic design i honestly wouldn't even know where to start. I got some blender experience from working with the 3d printers they got at my campus, but i don't see myself as experienced in that regard beyond the basics.
You could make a game that is heavy on gameplay but with simplistic graphics, like dearf fortress.
 
I sometimes get ideas of games i'd like to make, but then i think always about all the other things it takes to make not just a game, but a good one aside from just programming and then always end up throwing the towel before even starting. Like, i got the coding down, that's not really an issue. Maybe sound design and music if we're being generous. But for gameplay and artistic design i honestly wouldn't even know where to start. I got some blender experience from working with the 3d printers they got at my campus, but i don't see myself as experienced in that regard beyond the basics.
Honestly in our current day what i'm doing is stupid as hell. Fuck, im doing it as a hobby. I have a problem with project hopping, and this helps me stay on a project and develop it and let it mature into something i can be proud of. I know how to compose music, i can draw, i can model, i can code, but i'm lazy as hell. I get what you mean, even the game i initially start development of this engine for is basic in it's gameplay design, a copycat of LSD Dream Emulator.
 
Honestly in our current day what i'm doing is stupid as hell. Fuck, im doing it as a hobby. I have a problem with project hopping, and this helps me stay on a project and develop it and let it mature into something i can be proud of. I know how to compose music, i can draw, i can model, i can code, but i'm lazy as hell. I get what you mean, even the game i initially start development of this engine for is basic in it's gameplay design, a copycat of LSD Dream Emulator.
Getting an idea for making a game misleads you, i always get ideas of a finished product or at least a cool demo. Then i realise the hours and work i have to put in to achieve that. So i just dont.
 
You could make a game that is heavy on gameplay but with simplistic graphics, like dearf fortress.
I like dwarf fortress as a game and the approach it takes, but by itself it already fills a niche that is honestly quite small. A dwarf fortress like is also the kind of game you genuinely have to devote your life towards continuously developing since the lack of style is expected to be counteracted with a noobload of features.
Honestly in our current day what i'm doing is stupid as hell. Fuck, im doing it as a hobby. I have a problem with project hopping, and this helps me stay on a project and develop it and let it mature into something i can be proud of. I know how to compose music, i can draw, i can model, i can code, but i'm lazy as hell. I get what you mean, even the game i initially start development of this engine for is basic in it's gameplay design, a copycat of LSD Dream Emulator.
You made a 3D engine?
 
Getting an idea for making a game misleads you, i always get ideas of a finished product or at least a cool demo. Then i realise the hours and work i have to put in to achieve that. So i just dont.
I like to call it Ringo's curse sometimes. I'll get several ideas and snippets of how I would like an hypothetical game to look like and it's game loop, but I can never actually bundle the ideas together and much less plan for the execution. It's a much different landscape than normal software development since you almost have to think in several dimensions.
 
I like to call it Ringo's curse sometimes. I'll get several ideas and snippets of how I would like an hypothetical game to look like and it's game loop, but I can never actually bundle the ideas together and much less plan for the execution. It's a much different landscape than normal software development since you almost have to think in several dimensions.
I agree, games are way harder to actually develop, if you wanted to create a browser, you know what you need to do to achieve that. Creating a game that is up to your own standards all by yourself though... Anyone can make an asset-flip or a slowburn jumpscare free A24 walking simulator. Not everyone can put their ideas together to create an ACTUAL game
 
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