>i love the smell of my dick when i jerk off
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/cuck/ - Cuck Hunt development thread

Idk. I wanted to learn Love2d, I was seeing a few tutorials, but then I got s roadblock and gave up.
i recommend c# game frameworks, they're a good middle ground between a full engine and writing your own engine
you can also just write your own engine
 
yeah. i love programming more than game development though, im just using those skills to make this project a real thing
I wanna make games, but when I try to learn, I realise it's gonna take too long, then I get distracted and go do something else and never end up finishing it.
 
I wanna make games, but when I try to learn, I realise it's gonna take too long, then I get distracted and go do something else and never end up finishing it.
find some friends and make games together. games are very, very complicated computer programs. they require art assets like sprites, 3d models, music and sound effects and they include literally every single field in computer science.
you can also join a game jam but for that you either need to be a real woman or someone who has a LOT of free time.
 
im probably gonna post a demo today, it is still missing the scoring system and the story mode but the base game is done.
 
ok I've gotten my hands on the prototype and (i'll update this with info):
  • You should make the crosshair only move in those 4px increments
  • Look at some duck hunt gameplay for ideas on movement patterns, momentum and speed
  • A simple pause menu by pressing "esc" in the game
  • An option to skip the cutscenes with "z", but it should also skip the cutscene audio
  • "backspace" and "esc" should have the same function
  • "spacebar" and "enter" should have the same function
  • "WASD" and the arrow keys should have the same function
  • Maybe don't allow the crosshair to leave the game screen
  • When the game over screen appears, let us press "esc" to go back to the main menu or make a button appear that allows us to go to the main menu by pressing "enter"
  • An SFX slider and maybe fix the visual fullscreen slider with actual pixel art
  • Maybe add more window options like 2x, 3x, 4x
  • Maybe change my name on the credits to "nooby", my shroomru username, or just don't add me at all since i'm only giving you guys suggestion
  • Make the crosshair hitbox the smaller radical instead of the whole thing
  • Add the missing sound effects
  • Add a "timer" option in the options menu so that after unpausing, the game doesn't just start immediately and you can focus a little
  • For the pause menus and the "starting" cutscene, maybe turn off the crosshair
now for bug reports:
  • bug report: jartycuck is cropped on the right side, we can't see his finger
  • bug report 2: for the first second or so of the cucks flying, turn off their hitbox, so that it's impossible to just spam click at the bushes
  • bug report 3: don't allow the player to shoot after the cuck has been shot and the janny appears
  • bug report 4: super picky, but on the left side of the letter u in "hunt", some parts are 1px (in 1080p) thicker than others, so remove those extra pixels
    u_letter.png
  • bug report 5: the janny should only get up after the falling sound effect plays in it's entirety
 
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ok i've gotten my hands on the prototype and maybe you should make the crosshair only move in those 4px increments
also maybe look at some duck hunt gameplay for ideas on movement patterns, momentum and speed
maybe change my name on the credits to "nooby"
it might feel a bit laggy but i will try done
i know how the ducks move, i just wanted to have a basic movement system as a W.I.P
the arrow keys are supported
sure
alright
sure, i guess. i dont know why you want to be named "Jimby" but i will do that. done
nusois are dummyed so they may complain. i will implement it though.
i dont get it, his finger is fine [neutralplier]
done
 
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