>I didn't do eeee!
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/cuck/ - Cuck Hunt development thread

@jim🅱️o_fans_arent_white @ChileanSchizo2102
how sreal womang should each bird type be? i want to implement more movement patterns and i want unique ones for each type. we currently have the fnf pedo, the jartycuck and the shemmycuck. which one should be the hardest to kill?
the venezuelan, aka "og fnf pedo", was bullied hard and left way before the jarty's shut down so he should be the easiest
the jarty was the first to shut down, then was the shemmy, so it should probably be: fnf pedo, then jartycuck, then shemmycuck
 
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@jim🅱️o_fans_arent_white @ChileanSchizo2102
how sreal womang should each bird type be? i want to implement more movement patterns and i want unique ones for each type. we currently have the fnf pedo, the jartycuck and the shemmycuck. which one should be the hardest to kill?
The fnf pedo is the fastest one, the shemmycuck is fast enough but not as fast as the fnf pedo, the jartycuck is slow.

As for the fnf pedo i made a thrembo movement pattern on the animation, the shemmycuck movement pattern was similar to a snake movement, the jartycuck movement pattern is random at all.
 
the venezuelan, aka "og fnf pedo", was bullied hard and left way before the jarty's shut down so he should be the easiest
the jarty was the first to shut down, then was the shemmy, so it should probably be: fnf pedo, then jartycuck, then shemmycuck
The fnf pedo is the fastest one, the shemmycuck is fast enough but not as fast as the fnf pedo, the jartycuck is slow.

As for the fnf pedo i made a thrembo movement pattern on the animation, the shemmycuck movement pattern was similar to a snake movement, the jartycuck movement pattern is random at all.
but yeah do JCLA order because its more reasonable
 
how do nugamedevs create games with their dogshit code? i cheated a bit early on with some logic and its just raping me
 
yeah. i can do it in three different ways:

1. equal chance for each type. this might be unbalanced
2. unequal chance for each type, this is a bit more balanced since the harder to shoot birds arent as common
3. unequal chance for each type AND wave scaling (the higher the wave the harder)
 
yeah. i can do it in three different ways:

1. equal chance for each type. this might be unbalanced
2. unequal chance for each type, this is a bit more balanced since the harder to shoot birds arent as common
3. unequal chance for each type AND wave scaling (the higher the wave the harder)
hmm maybe do the 2nd one for story mode and 3rd one for arcade
 
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