>he wrote "fixed" before going back to playing deadlock... little did he know, it was not fixed
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sm64 runs better on gba than ps1

tsmt
the PS1 port (from what i know) probably didnt need to be modified/adapted as much. even if the PS1 lacks a Z-buffer and only has 2MB of RAM, the N64/PS1 both rely on MIPS CPUs.

N64 doesn't even utilize the 64-bit feature much at all, it's inherited from the downscaled SGI-type hardware they based the system around. although it was actually 64-bit iirc, not some bullshit like the Jaguar's gorillion coprocessors.

worth noting that x86/Wintel took a lot longer in that department, hence why most high-end workstations were some RISC-type ISA UNIX boxes for a while
Ok thanks for clarifying, so its just a quick and easy port to the ps1 at the expense of graphics
 
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