>Anyone saying no is lying. I'd be slobbering over that thing with my back hunched over all day.
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Soyjak Tycoon devlog general

Yeah I have gamemodes like King of the Hill, SoylentBall and VIP where you walk around and fight in minigame like things for 2x cash currently.

Theres also the open world and easter eggs and jaks to talk to that keep you occupied currently
Maybe we add certain soy types (like lumber tycoon) so the gameplay doesn't become too boring
So you need to actually hop into a car to get your money instead of idling in a giant tycoon
 
Maybe we add certain soy types (like lumber tycoon) so the gameplay doesn't become too boring
So you need to actually hop into a car to get your money instead of idling in a giant tycoon
Im working on a sanity meter where you need to get soylent bottles throughout the open world or else well I cant reveal. Which is KINDA like what your descirbing(This isnt the finial map btw).

Although you can get upgrades inside athiest science heaven if you want to mitigate it.
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make it like lumber tycoon where you get wood manually and process it
Also add cars to carry more soylent bottles
there is a destructible vehicle but it cant carry anything. I want it to be like a classic tycoon but I feel like the sanity meter and having to manually search out soylent bottles in the open world describes what your itching in a way. having to not just sit there. and the gamemodes with so many weapons I cant even count anymore make it like a multiplayer combat game honestly at this point.
 
there is a destructible vehicle but it cant carry anything. I want it to be like a classic tycoon but I feel like the sanity meter and having to manually search out soylent bottles in the open world describes what your itching in a way. having to not just sit there. and the gamemodes with so many weapons I cant even count anymore make it like a multiplayer combat game honestly at this point.
feature creep moment
 
feature creep moment
For example I want to slowly transition the trailer and promo cinematics away from pure blender and into something like unreal engine so I can acutally render animations that are not 3 seconds in cycles quality.



1760728018454.png 1760728425949.png
Ive slowly started making assets more local and by myself including shader effects(Which are now done entirely in belnder
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https://streamable.com/x894om

I wanted to slowly move from using pathfinding to a customized rewrite of humanoid:Moveto meant for better performance that I made and have been doing that slowly.
And I plan to get the halloween open world test 2 by well oct 31st. But even that requires a extreme amount of effort and planning.
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Hardest part besides system crashes for the trailer is the blender stuff. Mainly the rendering. A 16gb 9060xt Card just isn't enough to render movies in cycles.
It Takes 4 minutes at the moment to render a single frame. Thats why im able to pump out posters so quickly in blender.
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For example I want to slowly transition the trailer and promo cinematics away from pure blender and into something like unreal engine so I can acutally render animations that are not 3 seconds in cycles quality.



View attachment 57767
Ive slowly started making assets more local and by myself including shader effects(Which are now done entirely in belnder
View attachment 57768
View attachment 57769
View attachment 57771
https://files.catbox.moe/7m4gse.mp4


I wanted to slowly move from using pathfinding to a customized rewrite of humanoid:Moveto meant for better performance that I made and have been doing that slowly.
And I plan to get the halloween open world test 2 by well oct 31st. But even that requires a extreme amount of effort and planning.
View attachment 57772
Hardest part besides system crashes for the trailer is the blender stuff. Mainly the rendering. A 16gb 9060xt Card just isn't enough to render movies in cycles.
It Takes 4 minutes at the moment to render a single frame. Thats why im able to pump out posters so quickly in blender.
View attachment 57775
new 1 mil concurrent player roblox game incoming
 
should I add small faction colored blood particle effect for enemys or should I keep soyjak tycoon 100% blood free? Red blood will not be included but for the jannys they will have yellow blood particle effects.
 
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New Area and enemys(NOT PUBLISHED INTO MAIN GAME YET)
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Meet the FURFECTED found in the Brimstone Caves
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I made sure to make it as disgusting as possiable so furpedos cant use it to make EPI. The skin is made from the inside of a sponge and patato skin.

Created from the absence of fun and creativity these antimatter creatures are quite the threat.
Each one has random idle animations to make it more unique.

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They can taunt the player to show anger.
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Watch out when they get close tough..... Furgroomerfected variants like to jump...
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Each variant Has 3 different voice actors that it can choose from when choosing how it will behave.


When low on numbers these creatures start acting less like a horde and more like a individual enemy unit running away from the player when damaged and being more uncoordinated.

Screenshot From 2025-10-20 13-36-56.png

You can also catch them sleeping... don't wake them up thoughbeit
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Screenshot From 2025-10-20 13-39-09.png
Screenshot From 2025-10-20 13-39-10.png
 
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