>The devil shivers when the turkARYAN loses his temper
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Soyjak Tycoon devlog general

I'm talking about guts & blackpowder. But i'l probably check your shit out once it releases. You could probably get their devs to help you, some of them are keyed.
Oh yeah, Thanks ill see about that.
Right now im working on the MAIN game-play loop making it more like cookie clicker or adventure capitalist in that it goes on ALOT longer(Achivement room, Plier multipliers, Rebirth Upgrade and abilitys(Finished). Under the main gameplay is jaks to talk to and side-quests to complete as well as secerts and PVP to play around in to distract yourself from the main gameplay if you get bored of that

Except instead of being a PURE idle game you can go and explore the open world to get collectiables and fight Jannies to help speed up progress for a non afk playthrough making it truely unique and something that is different from most idle games
 
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roblox lost ruben sim won
The whole point is to destroy the groomcord culture of these games for our future generations. If we can change the people who are teaching these kids than we can make sure groomers don't go to reporgram them and instead make kids have a normal childhood.
 
Science Heaven has been fixed.
Im working on new button types. there are now 25 new things to purchase and grind for.
Plier multiplier has been implemented. You will need it to reach things as stuff gets into the billions
Science Heaven has had ALOT of tweaks done. And the tutorial has been fixed a bit and theres a cutscene in there to.
Alot of tweaks had been made under the hood to make things more stable.

Have fun playing
 
I beat your game trice before I'm glad you didn't abandon it
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Thanks ive been slowly making it more like Cookie clicker except without all the shit parts of that. I want the game to go on and on and on and on and have a gameplay loop.


Its time I discuss the final change of this tycoon overhaul update that im working on and planning. Diffculty Modifiers.


In science Heaven there will be buttons that you can press that will enable diffculty modifiers. These diffculty modifiers modify the tycoon into almost a entirely new game and in some cases make it harder for a reward of 2x cash earned upon rebirth for your multiPLIER level.

For example one Diffculuty Modifier will reuse some assets that were cut from the game(Gravemind Screen shader effect Watch 2025-10-16 17-42-16 | Streamable (https://streamable.com/x894om)) to make it so whenever that happens a hoarde of Soyboys will randomly come to suck on your soylent generators and each take 10% of your TPS(Thrembo Bucks Per Second)

Or Night of the living plier which will have a creepy version of Plier stalk you and in order to collect money you have to hold down a button on your cash collector while in first person and if you hear a noise you have to immediatly let go before plier jumpscares you.

or One where you are being HUNTED by Furfected.

You can mix and match these modifers or do a ALL Modifier run for some serious payout at the expense of EXTREME difficulty. There will be wacky ones scary ones and just plain annoying ones, and you can enable as many as you like for a bigger reward.


What is also not implemented is purple tycoon buttons. These are part of the buttons unlocked by the Blue buttons that require a rebirth and scale with how much your PLIER level is by 0.5X thrembobucks, so it will be more expensive and scale with your progress.
 
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Thanks ive been slowly making it more like Cookie clicker except without all the shit parts of that. I want the game to go on and on and on and on and have a gameplay loop.


Its time I discuss the final change of this tycoon overhaul update that im working on and planning. Diffculty Modifiers.


In science Heaven there will be buttons that you can press that will enable diffculty modifiers. These diffculty modifiers modify the tycoon into almost a entirely new game and in some cases make it harder for a reward of 2x cash earned upon rebirth for your multiPLIER level.

For example one Diffculuty Modifier will reuse some assets that were cut from the game(Gravemind Screen shader effect Watch 2025-10-16 17-42-16 | Streamable (https://streamable.com/x894om)) to make it so whenever that happens a hoarde of Soyboys will randomly come to suck on your soylent generators and each take 10% of your TPS(Thrembo Bucks Per Second)

Or Night of the living plier which will have a creepy version of Plier stalk you and in order to collect money you have to hold down a button on your cash collector while in first person and if you hear a noise you have to immediatly let go before plier jumpscares you.

or One where you are being HUNTED by Furfected.

You can mix and match these modifers or do a ALL Modifier run for some serious payout at the expense of EXTREME difficulty. There will be wacky ones scary ones and just plain annoying ones, and you can enable as many as you like for a bigger reward.


What is also not implemented is purple tycoon buttons. These are part of the buttons unlocked by the Blue buttons that require a rebirth and scale with how much your PLIER level is by 0.5X thrembobucks, so it will be more expensive and scale with your progress.
 
ok so
none of long-distance weapons didn't worked today, same as my double-jump
plus all npcs in game walk very-very laggy,but it might be because my laptop old and stuff
also i don't get how those blue buttons with rebirths in base work
 
ok so
none of long-distance weapons didn't worked today, same as my double-jump
plus all npcs in game walk very-very laggy,but it might be because my laptop old and stuff
also i don't get how those blue buttons with rebirths in base work
Rebirth stats before between Nov 11th have been reset sadly as im rewriting main parts of that code.
The NPCS that are laggy are not your machine but they can be fixed to use a new version of humanoid:Moveto I made that I have applied to some npcs but not all its on the backlog right now but ill add it for sure as I know its alot more stable.

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ok so
none of long-distance weapons didn't worked today, same as my double-jump
plus all npcs in game walk very-very laggy,but it might be because my laptop old and stuff
also i don't get how those blue buttons with rebirths in base work
as for the buttons ill briefly explain them and they may change as there not final
Currently Implemented
Red buttons - These cost just thrembobucks and are REQUIRED to be bought in order to properly rebirth.
Blue buttons -These are unlocked by how many times you rebirthed(Some parts of this are not finished yet. currently it just checks if you rebirthed or not not how many times) these are NOT needed to rebirth
Yellow buttons - These are typically unlocked by BLUE buttons and are like red buttons except they are NOT needed to rebirth

TO be implemented
Purple buttons: These buttons are like yellow buttons in that there not needed to rebirth and still take thrembobucks except they SCALE with your global multiplier level by 0.5x becoming more expensive each time. so its
Code:
(Current MultiPLIER level * 0.5) * Button Oringial price

Implemented but not published into soyjak tycoon:
White buttons: These buttons are not required to rebirth and are FREE meaning you do not have to spend any thrembobucks.
 
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Heres what ive been working on xisters since Saturday, Sunday and monday,
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(In case you missed the achivement tracker stuff I had posted about and a easter egg I had forgotten to talk about if you scrolled down)

Acutal stuff that I did not mention. that were added during this saturday sunday and monday.
As you all saw before the leaderstats have been updated and the achivement tracker was added but there is more.
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Fonts have been redone to make it less like a 2015 tycoon.
The tycoon now has interlocking blocks that make it look like a modular californa startup style core bare
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With lane markings on there to
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yes these are Properly aligned and account for thrembo.

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New signs and deco across the base.

Upgraded sign options for the tycoon
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Lets go under what has been changed under the hood.

Blue buttons now properly account for how many times you rebirthed instead of just accounting for if you rebirthed once.
So a blue button that costs 4 rebirths will now actually take 4 rebirths.

When you were the last player to leave the game sometimes the server would not be able to save your tycoon in time due to it starting the shutdown process as SOON as you left the game as the last person . The saving system has been redone to keep the server open until the save is fully complete so that your data will ALWAYS save and THEN shut down. SO no more of your tycoon saves "randomly" not saving.




Lets now get into what I WANT to add later.
I want to change the cursors to be soyjaks and will do that soon.
I want to redo the stealing mechanic, I want the doors to be "hackable" by having a generator you can break and having different security door tiers.
I want more decorations and I want there to be 4 FLOORS for the underground bunkers BUT you only need one to rebirth.
I also want to introduce MANAGERS. I want this game to be the longest tycoon on roblox, Currently its in the top 10 of the longest tycoons out there but its beaten out by a few, but in the game you will only need to do a small amount(Only red buttons) in order to rebirth but in order to buy EVERYTHING it will require rebirthing alot to increase your multiPLIER level and Diffculty modifiers(Secret for now but it will be something HUGE and nothing as lame as your thinking each one will completely change how the tycoon is played) But also Managers.

managers will be investors you can hire on your tycoon. Each one has a special ability you can activate. You can please them or displease them and it will affect their special abilitys. Ive thought about them good,


Feralleader: Buying him will allow you to activate at will a 99999x CASH multiplier for 30 seconds BUT there is a catch. After that ALL cash droppers will give you 0 thrembo bucks and you will gain ZERO thrembo bucks for the rest of the run, with the only way to continue is to rebirth and reset it all BUT it will be very useful.
Lets say you have a PLIER multiplier of 2 and upon rebirth you would gain 4, NOW normally you would rebirth and restart BUT you could instead enable ferals multiplier and earn a dang ton of cash, NOW when you rebirth you will see that you have a 8 times multiPLIER waiting to be claimed and since you already were going to rebirth you did not lose anything. Activating him will cause the screen to go red and 2d screengui particle effects each one has a unique effect.

Of course if you want to give me any suggestions or ideas or give me critiques do them here as Im active alot and check here once a day when Im not working on the game.
Things to please him: Buying things at the feralbase and also converting thrembobucks to feralbucks(We will discuss this someday)
Things that displease him: Killing of Feral soliders in the open world.

Colorjak(Hes going to have a bigger role soon): Every piece of decoration you buy in your tycoon gives you a 0.5x multiplier
Likes: Reading his messages
Dislikes: Killing of ANY players or enemys.

Neutralplier: Gives you a + 0.1 to every multiplier level so instead of ONE plier level timesing your cash supply by 2(FINAL MATH ALGO MAY CHANGE SO IM NOT GIVING IT HERE) it will be 2.1 for each one, This may not seem like much but it adds up very quickly.
Likes: Nothing, he is neutral to everything
Dislikes: Nothing, he is neural to everything
 
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YES i am aware of a bug that makes completeing the tycoon impossible due to the under room being gone.

YES im pissed about it because this was when I got so many players.

Yes im mad I pushed it out without knowing.


YES im fixing it
 
PLANTS

What will plants do.
Plants will be interactable talkable beings in your tycoon that bring buffs.


They have needs of their own and here are the following.

"Soylent"(You can use the soylent watering can to fulfill that.)
"Light"(This will be controlled by the power level in the underground bunker as more floors are added, you will have to upgrade your generators)
"Talktime" (Sometimes a Plant will want to talk, you can do that to increase the level system)

Each plantjak will have there own unique dialogue during talktime and hopefully certain requests will be needed.
 

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