>I cried when they shut down aguguland
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/sth/ - Sonic the Hedgehog

I thought the money laundering scheme was supposed to be GenLock
that was also a problem with genlock but when i was in the rwby kiwifarms thread it was brought up that a minute of rwby animation costed 25-35k dollars, with the entire last season being around 6 million bucks. i'd like to note that theyre reusing the same models from the last 2 seasons, same software, and same shitty show as always. that is a lot of money to be using for an online internet show that most people don't give a fuck besides the autists and coomers.
 
that was also a problem with genlock but when i was in the rwby kiwifarms thread it was brought up that a minute of rwby animation costed 25-35k dollars, with the entire last season being around 6 million bucks. i'd like to note that theyre reusing the same models from the last 2 seasons, same software, and same shitty show as always. that is a lot of money to be using for an online internet show that most people don't give a fuck besides the autists and coomers.
Okay yeah there's no way that isn't money laundering, I know Rooster Teeth was staffed by dummys but even then the majority of their workforce are interns and contract workers
 
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That would require Sega to be ran by logical, intelligent people, which has never been the case once in their history. The game is technically a group effort given that Toshiro Nagoshi meddled a lot with the game's development but it's mostly Sonic Team, the game runs on Hedgehog Engine 2 and it even reuses sound effects from Sonic 06.

The game's development was also a massive trainwreck, for whatever reason there were disagreements between the guy who wrote the prior games and Sega, so then Nagoshi stepped in and made him sign an NDA and perma banned him from working on the series ever again. The prior games were all RPGs, but it got changed to the dogshit in the final game because "Yakuza had action combat and it's popular so this game should also have it!" The script of the game also pulled a TLOU2 and sent all the characters everyone liked to noobhell so they could promote the new characters, which unsurprisingly went well with nobody, and it was supposedly going to be worse before the VA's of the returning characters stepped in and demanded rewrites. And on top of that they tried to salvage it by signing a deal with Sony to make it PS4 exclusive which likely didn't help them recover sales lost from the Switch and Windows demographics.

All in all it just seems like such a foolish use of time, given how badly things were going it's insane no one stepped in, canned the project and just ordered everyone to work on a new Sonic title, something that would at least have guaranteed sales and worldwide appeal over a risky, troubled revival of an IP that's been dormant since 2008 and only had popularity in Japan. But I guess if Sega thought with their heads they wouldn't be Sega.
I forgot to mention that performance of the game is relatively poor, it runs at a locked 30fps even on my PS5 (which should run the game at PS4 Pro settings) . Keep in mind that Sonic Forces, which released 2-3 years prior utilizing the same Hedgehog Engine ran at a locked 60fps on the base PS4. And that game also had more to load in (due to the general nature of Boost Sonic) at a time and arguably looked better. Sakura Wars doesn’t even have a seamless overworld, not only are different sections of the map cut up by loading screens but key buildings also have multiple loading screens within them? Wanna go upstairs? That’s a loading screen. Visit the courtyard? That’s a loading screen. Enter a room? That’s another loading screen. Most of these hub worlds areas are also tiny as fuck and don’t have much to do outside of chatting with NPCs and picking random shit off the floor. It wouldn’t be wrong to say that Sonic Adventure had a better integrated hub world… and that was a Dreamcast title. Beyond that, combat sections do have a lot of enemies, but they almost always occur in closed off arenas split by corridors with basic platforming. Even then, it’s not like it’s rendering hundreds of enemies at a time with dynamic physics.
 
Can't wait for the Sonic X-treme revival project that doesn't go anywhere at this year's SAGE
X-treme can stay dead, I feel for the SEGA Technical Institute bros working on the game but that fish-eye lens shit they were working on was absolutely dreadful. They should’ve just made a 2.5D game and use 3D for special stages, boss battles and the occasional moment of spectacle and made sure it launched with the Saturn or at the very latest by end of 1995. Afterwards they could’ve experimented with making a proper 3D Sonic for the platform.
 
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X-treme can stay dead, I feel for the SEGA Technical Institute bros working on the game but that fish-eye lens shit they were working on was absolutely dreadful. They should’ve just made a 2.5D game and use 3D for special stages, boss battles and the occasional moment of spectacle and made sure it launched with the Saturn or at the very latest by end of 1995. Afterwards they could’ve experimented with making a proper 3D Sonic for the platform.
I actually like the weird fish-eye look, it's a very unique aesthetic even by 90s standards. The problem with all of those remakes is that they have about as much ambition and direction as the STI slaves. But yeah, they should've just done something simple. Maybe 3D Blast but with an actual 3D engine or a time traveler handing them Sonic Mania or Sonic After The Sequel or something to that effect [amerimutt]
 
You show this to any Snapcube/IDW tourist and they'll call it "incel weeb shit" before going back to arguing on Twitter about moral shipping and Mike Pollock being problematic. THIS is what makes Sonic cool, not Spider-Man quippy heroslop.
 
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You show this to any Snapcube/IDW tourist and they'll call it "incel weeb shit" before going back to arguing on Twitter about moral shipping and Mike Pollock being problematic. THIS is what makes Sonic cool, not Spider-Man quippy heroslop.
Once a year I'll see a mainline sonic fan who actually defends post-reboot archie or idw and its actually insane to me, those guys are so molested I can't even fathom it. HRT is a more dangerous drug than crack I swear.
 
'toss
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Also I picked up "Sonic Origins" recently and it pissed me the fuck off I couldn't rebind my controls to whatever I wanted them to be, is it too hard to use arrows to move and have X as my jump button? Apparently so Sonic Team says so, also they completely basdummyized the game. When I was playing Sonic the Hedgehog and that noob did a spindash, I deleted the game right then and there. Fastest uninstall I ever did I swear to God.

Sonic lost all his sauce after Sonic Heroes, I assume it was Yuji Naka leaving Sega that did them in but it was bad bad.
 
When was the turning point? I consider it colors
Whisper and Tangle side-series comic was when the cacaotshit really started to ramp-up. So like, 2020? I can't recall when it came out. Ian was fucking awful on late Archie too but it didb't have much influence on the main franchise so it's hard to pin-point it there. The last nail in the coffin was that gay owl they introduced during the nothingburger Riders-arc.
 
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