>BITCH DOES I LOOK LIKE A WHITEY 2 YU? SHUTCHO ASS UP BEFO Y SLAP DA SHIT OUTCHU HOE
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Soyjak Tycoon devlog general

a delayed game is better than a rushed one
1761757940930.png poster3.png


Ive been working hard on it. For reference here is JUST the Directory's to the main local asset folder i use for the game.
1761758132755.png
Code:
├── blenderprops
├── Bodyparts
├── citylights
├── exported parts of map
├── InfectedZones
├── Materials
├── misc
│   ├── fonts
│   │   └── kirsty
│   └── templates
├── models
│   └── Area-Spefiic
│       ├── Feralbase-Outpost17
│       ├── j2base
│       └── New Folder
├── Oceanwavescustom
├── outfits
├── posters
├── promos
│   └── textures
├── Props
│   └── rocks1
├── rigdevolpment
│   ├── Roblox Starter Rigs
│   │   └── Rigs
│   │       ├── cache_fluid_27775a0b
│   │       │   ├── config
│   │       │   └── data
│   │       ├── cache_fluid_2d53dc8a
│   │       ├── cache_fluid_3c41cf33
│   │       │   ├── config
│   │       │   └── data
│   │       ├── cache_fluid_4b43a7ac
│   │       │   ├── config
│   │       │   └── data
│   │       ├── cache_fluid_4b85f272
│   │       │   ├── config
│   │       │   ├── data
│   │       │   └── mesh
│   │       ├── cache_fluid_d10da1f
│   │       │   ├── config
│   │       │   └── data
│   │       ├── cache_fluid_e562be8c
│   │       │   ├── config
│   │       │   └── data
│   │       └── cache_fluid_fdc04f3d
│   │           ├── config
│   │           └── data
│   └── Roblox Starter Rigs backup
│       └── Rigs
│           ├── cache_fluid_27775a0b
│           │   ├── config
│           │   └── data
│           ├── cache_fluid_2d53dc8a
│           ├── cache_fluid_3c41cf33
│           │   ├── config
│           │   └── data
│           ├── cache_fluid_4b43a7ac
│           │   ├── config
│           │   └── data
│           ├── cache_fluid_4b85f272
│           │   ├── config
│           │   ├── data
│           │   └── mesh
│           ├── cache_fluid_d10da1f
│           │   ├── config
│           │   └── data
│           ├── cache_fluid_e562be8c
│           │   ├── config
│           │   └── data
│           └── cache_fluid_fdc04f3d
│               ├── config
│               └── data
├── Rigs
├── ShaderEffects
├── Sounds
│   ├── gravemind
│   ├── H3_FLOOD
│   ├── infected
│   └── music archive
├── TerrianParts
└── textures
    ├── cheap-plywood1-bl
    ├── Metalplate
    │   └── metal_plate_2k.blend
    │       └── textures
    ├── metaltype2slightrust
    │   └── rusty_metal_04_2k.blend
    │       └── textures
    ├── Plasteredwall5
    │   └── plastered_wall_05_2k.blend
    │       └── textures
    ├── PolyFiber
    ├── Posters
    │   └── Feral
    │       └── postersource
    ├── Rotting Wood
    │   └── wood_peeling_paint_weathered_2k.blend
    │       └── textures
    ├── rustymetal
    │   └── metal_0018_1k_9ZUzWX
    ├── texture atlases
    ├── weaponicons
    └── woodenfloorboards
        └── weathered_brown_planks_2k.blend
            └── textures
 
Last edited:
View attachment 61493View attachment 61494


Ive been working hard on it. For reference here is JUST the Directory's to the main local asset folder i use for the game.
View attachment 61498
Code:
├── blenderprops
├── Bodyparts
├── citylights
├── exported parts of map
├── InfectedZones
├── Materials
├── misc
│   ├── fonts
│   │   └── kirsty
│   └── templates
├── models
│   └── Area-Spefiic
│       ├── Feralbase-Outpost17
│       ├── j2base
│       └── New Folder
├── Oceanwavescustom
├── outfits
├── posters
├── promos
│   └── textures
├── Props
│   └── rocks1
├── rigdevolpment
│   ├── Roblox Starter Rigs
│   │   └── Rigs
│   │       ├── cache_fluid_27775a0b
│   │       │   ├── config
│   │       │   └── data
│   │       ├── cache_fluid_2d53dc8a
│   │       ├── cache_fluid_3c41cf33
│   │       │   ├── config
│   │       │   └── data
│   │       ├── cache_fluid_4b43a7ac
│   │       │   ├── config
│   │       │   └── data
│   │       ├── cache_fluid_4b85f272
│   │       │   ├── config
│   │       │   ├── data
│   │       │   └── mesh
│   │       ├── cache_fluid_d10da1f
│   │       │   ├── config
│   │       │   └── data
│   │       ├── cache_fluid_e562be8c
│   │       │   ├── config
│   │       │   └── data
│   │       └── cache_fluid_fdc04f3d
│   │           ├── config
│   │           └── data
│   └── Roblox Starter Rigs backup
│       └── Rigs
│           ├── cache_fluid_27775a0b
│           │   ├── config
│           │   └── data
│           ├── cache_fluid_2d53dc8a
│           ├── cache_fluid_3c41cf33
│           │   ├── config
│           │   └── data
│           ├── cache_fluid_4b43a7ac
│           │   ├── config
│           │   └── data
│           ├── cache_fluid_4b85f272
│           │   ├── config
│           │   ├── data
│           │   └── mesh
│           ├── cache_fluid_d10da1f
│           │   ├── config
│           │   └── data
│           ├── cache_fluid_e562be8c
│           │   ├── config
│           │   └── data
│           └── cache_fluid_fdc04f3d
│               ├── config
│               └── data
├── Rigs
├── ShaderEffects
├── Sounds
│   ├── gravemind
│   ├── H3_FLOOD
│   ├── infected
│   └── music archive
├── TerrianParts
└── textures
    ├── cheap-plywood1-bl
    ├── Metalplate
    │   └── metal_plate_2k.blend
    │       └── textures
    ├── metaltype2slightrust
    │   └── rusty_metal_04_2k.blend
    │       └── textures
    ├── Plasteredwall5
    │   └── plastered_wall_05_2k.blend
    │       └── textures
    ├── PolyFiber
    ├── Posters
    │   └── Feral
    │       └── postersource
    ├── Rotting Wood
    │   └── wood_peeling_paint_weathered_2k.blend
    │       └── textures
    ├── rustymetal
    │   └── metal_0018_1k_9ZUzWX
    ├── texture atlases
    ├── weaponicons
    └── woodenfloorboards
        └── weathered_brown_planks_2k.blend
            └── textures
gah dayum
 
Working on maybe getting a composer. Im good at what I do but theres room for improvement.

I acutally if you believe it or not have a deliberate music style for soyjak tycoon. I use elecreal womanic and "Liberal" new age instruments in terms of music like electric pianos and vocoder synths to create a new age feeling that mimics soy new age culture but with a mix of classical Instruments like string solos, Grand Pianos and more.
 
Working on maybe getting a composer. Im good at what I do but theres room for improvement.

I acutally if you believe it or not have a deliberate music style for soyjak tycoon. I use elecreal womanic and "Liberal" new age instruments in terms of music like electric pianos and vocoder synths to create a new age feeling that mimics soy new age culture but with a mix of classical Instruments like string solos, Grand Pianos and more.
give each team different music. so real womans have breakcore and such.
 
WELL I DID IT. I met the deadline and in time for halloween.

Lets now discuss the next update and the plans for it. Im going back to the tycoon to make much better. Heres the plan.

Level/General Multiplier: your level can be changed once rebirthing your tycoon. in faucis kingdom is a room where you convert all the money you earned during that run of the tycoon as well as stuff like how many jannys you killed and how many places you explored. This then gets Converted into x'P(DOCTOSSSSSSSSSSSSSSSSSSSSSSS) which then can be put into the "general MULTIPLIER" which is a multiplier for the amount of cash you earn next time you rebirth.
Your level also gives a rank. For example "General First Class Doctos"

Achivements room: this is the main thing that brings replayability and is the main thing to build for. This room has statues for "Millionare" "Billionare" "Trillionare" "Quadrillionare" Etc. and is the main thing you work for/do.

This makes the game less like a 1 and done tycoon and almost something like cookie clicker. Im going to add events that can increase TPS(Thrembobucks per second) like the soypocolpyse and more. Its going to be a game that can be played FOREVER
also plan to work on body stats.

body stats are things like endurance. Increasing endurance means that the camera will shake less when you get hit by a janny, or your bones will break less(Bones breaking 99% wont be added but whatever) these can be increased by you guessed it LEVEL in the rebirth Room
now lets also talk about something else. Im thinking of putting trackers into the game(DOCTOSSSSSSSSSSSSSSSSSSSSS)
now hear me out. these trackers do not track you like normal trackers. But what I mean by this is simply make a graph of how many people upgraded there level or how many people acutally went and cared about the achievement room, or how many people spend there time in the open world. I actually experimented with this in the stats room. Trackers really is a bad word, More like just achivement stats but for the devolper of the game.

These stats are not individual meaning that there is no way I can know what EXACT user did what. I only will know HOW many people did something and this tells me WHAT im doing right in guiding the player and what im doing wrong. If you guys really DO not want this than please tell me. But it really would help me figure out how to make the game more fun and what things players may not understand/get.
 
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New hud design.
View attachment 62790

View attachment 62792

I have another sneak peak that Im not done with. your going to have to wait and see
Sorry for not updating you guys so much. this is the kind of thing that cant be updated in small chunks. Im doing alot UNDER the hood.

however I have made some changes to the HUD and game and other tweaks in the meantime.

However I will show you what we have.

1762352007869.png
The Multiplier is what you use to increase your TPS(thrembobucks per second).

Neutralpliers head is inspired by the little floating mario head from that typing game and the smg4 videos that was used in it back in the day.
1762352064648.png

Plier moves around much like that mario from that game.
1762352139257.png

And He has a plier translator that allows him to talk.
1762352159062.png

As for the internals Im updating it to make it work, "Cashcollectedntotal" tracks EVERY single dollar you make or steal as a datastore(In a way that does not update everytime you press the cash collect button of course)
1762352381589.png
As for how the leveling system would work and what alogrhythm I would use I have not decided yet.
 
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