>a lot of people shit in lockers actually
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Soyjak Tycoon devlog general

you should also blacklist anyone wearing stuff by john_drinkin and the zoidberg guy, i forgot his username
john_drinkin makes furcaca stuff
and zoidberg guy makes furry inflation porn under the same username

total epi death nowwwwwwwwwwwwwwwwwwwwwwwwwwwww
will do. Thanks for the heads up and tip
 
Soyjak Tycoon Devlog

Happy 300k lines of code. Anyways lets get back to what were here for

Im working on base 2.
https://files.catbox.moe/xrud7t.mp4

Ive actually started to organize my 3d folders and assets as well including 3d text that I do.

Also the Jannys gun has been improved and fixed
Yx7POl3.png

I know I have nothing to show you but im also working on some videos for the janny base in a theater room. I cant share details yet but I might give a teaser
 
What exactly is meant to be the gameplay? Well, it's roblox afterall

Soyjak Tycoon Devlog

Happy 300k lines of code. Anyways lets get back to what were here for

Im working on base 2.
https://files.catbox.moe/xrud7t.mp4

Ive actually started to organize my 3d folders and assets as well including 3d text that I do.

Also the Jannys gun has been improved and fixed
Yx7POl3.png

I know I have nothing to show you but im also working on some videos for the janny base in a theater room. I cant share details yet but I might give a teaser
r3558G4.png


Im looking for voice actors. if any of you using extreme audio effects or No audio effects can produce a early 1920s or 1940s announcer similar to the fallout games(Or anything that sounds masculine and oldish) Message ma and ill hook u up.
 
O4ZHyAO.jpeg



Making a new ai unit and reworking the ai system for it for a zombie system. I can comfirm that once you reach the place on the map in the game where it starts to turn gray from the jannys creativity removers which remove all fun from the land you will encounter the infected "Furbrimstone" variants. These variants are disgusting furrys which are made from the absence of fun and light. they will be found near a place called the BRIMSTONE caves.

oJUC6qh.png

I made sure that the disgusting creatures were made in such a way that furcaca could never make epi of. The model has realistic fur. The absense of bright colors and also a generally disgusting design so that EPI and furcaca will not take this design and use it to groom kids. This is meant to be a grotesque zombie infected brimstone.
bWXKQSp.png

iHPKPRC.png
 
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you should also blacklist anyone wearing stuff by john_drinkin and the zoidberg guy, i forgot his username
john_drinkin makes furcaca stuff
and zoidberg guy makes furry inflation porn under the same username

total epi death nowwwwwwwwwwwwwwwwwwwwwwwwwwwww
goot we all know that you like that shit
 
O4ZHyAO.jpeg



Making a new ai unit and reworking the ai system for it for a zombie system. I can comfirm that once you reach the place on the map in the game where it starts to turn gray from the jannys creativity removers which remove all fun from the land you will encounter the infected "Furbrimstone" variants. These variants are disgusting furrys which are made from the absence of fun and light. they will be found near a place called the BRIMSTONE caves.

oJUC6qh.png

I made sure that the disgusting creatures were made in such a way that furcaca could never make epi of. The model has realistic fur. The absense of bright colors and also a generally disgusting design so that EPI and furcaca will not take this design and use it to groom kids. This is meant to be a grotesque zombie infected brimstone.
bWXKQSp.png

iHPKPRC.png
I also didn't show this yesterday but on the same day I made a video. I plan in the janny bases for there to be videos in a theater training room that gives le heccing lore.

It featured real blender animation which was hard to get everything set up for. by that i mean getting a standard janny rig and all the base assets in just a day
zcCRYJD.png

https://files.catbox.moe/nu4jp3.mp4
^^^Video
it was a intresting expierement and for it being made in a day along with the furry abomination model and the teaser image and also the fixes with it it was a busy day for me but i consider the video to reliant on lore which makes it lame and gay. I plan to expand upon this
 
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its been a while has it not?

aEkodAj.png



First off as of oct 13th the asset folder I made on oct 7th that I use to make assets for the game, materials in blender and movie scenes has already reached 2151 files as of OCT 13th(its now the 16th as of writing this)
OfFYaSn.png


This folder mainly contains 3d models I made, Promo shots, blender renders for trailers and also game textures
esO3YUA.png

If you want what my desktop looks like during a typical day here it is

6ZCS0LY.png
 
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its been a while has it not?

aEkodAj.png



First off as of oct 13th the asset folder I made on oct 7th that I use to make assets for the game, materials in blender and movie scenes has already reached 2151 files as of OCT 13th(its now the 16th as of writing this)
OfFYaSn.png


This folder mainly contains 3d models I made, Promo shots, blender renders for trailers and also game textures
esO3YUA.png

If you want what my desktop looks like during a typical day here it is

6ZCS0LY.png
Lets talk about changes now.


If you don't know Ive always had a huge gripe with the ai in the game and that was the stuttering. I always thought it was a issue with my code. But during september when I was working on the open world, I noticed that even though the feralheros when they first walk up to you dont acutally use their ai and instead just use a simply pathfind before switching to there AI would have a very werid trait...
They would also stutter. Eventually I removed pathfinding and just use humanoid:Moveto. Well THAT would also cause them to stutter. In the back of my mind I knew I had to fix it and find a fix and so on oct 13th I finally found a fix. rewriting humanoid:moveto instead of using groombloxs official buggy way so I could that instead. This would prevent stuttering and make the ai acutally fucking work.

Code:
--oct 12th. Humanoid:Moveto is going to be slowly phased out of soyjak tycoon in favor of manually calculating. its a broken buggy mess that roblox gives so its time we do sometehing bout it.
function customMoveTo(humanoid, targetPoint, acutallywait, maxWaitTime)
    maxWaitTime = maxWaitTime or 10
    local model = humanoid.Parent
    local initialMag = (targetPoint - model.PrimaryPart.Position).Magnitude
    local timeRequired = initialMag / humanoid.WalkSpeed
    local startTime = tick()

    local keepWalking = true

    spawn(function()
        if acutallywait then
        while keepWalking do
            if humanoid and humanoid.Parent then
                local direction = (targetPoint - model.PrimaryPart.Position).Unit * humanoid.WalkSpeed
                print(direction)
                    humanoid.WalkToPoint = model.PrimaryPart.Position + direction
            else
                break
            end
            task.wait(0.5)
        end
        else
            if humanoid and humanoid.Parent then
                local direction = (targetPoint - model.PrimaryPart.Position).Unit * humanoid.WalkSpeed
                print(direction)
                humanoid.WalkToPoint = model.PrimaryPart.Position + direction
      
            end
        end
    end)

    if acutallywait == true then
        while tick() - startTime < timeRequired and tick() - startTime < maxWaitTime do
            if (targetPoint - model.PrimaryPart.Position).Magnitude <= 0.5 then
                break
            end
            task.wait(0.1)
        end

    end
    return (targetPoint - model.PrimaryPart.Position).Magnitude <= initialMag
end

a4RKpBC.png

The Kingdom of science has been updated to have these cool audio visualizers.



New places to explore have been added
4a4wwid.png

D0kQasP.png

LzqB7ZK.png

While im still working on the Brimstone Caves I have designed some models for the scenery there.
lmBk6PB.png
NRhnFOZ.png

ftsjVr3.png
0IVZ5oc.png

z38OWVH.png

im also working on a animated trailer that uses a mix of blender and real time footage. Its very good and alot is done but im not going to show you guys it until it comes out.
4SGhGcB.png
 
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Oh yeah lets discuss minor patches over these past 5 days

Lets talk about changes now.


If you don't know Ive always had a huge gripe with the ai in the game and that was the stuttering. I always thought it was a issue with my code. But during september when I was working on the open world, I noticed that even though the feralheros when they first walk up to you dont acutally use their ai and instead just use a simply pathfind before switching to there AI would have a very werid trait...
They would also stutter. Eventually I removed pathfinding and just use humanoid:Moveto. Well THAT would also cause them to stutter. In the back of my mind I knew I had to fix it and find a fix and so on oct 13th I finally found a fix. rewriting humanoid:moveto instead of using groombloxs official buggy way so I could that instead. This would prevent stuttering and make the ai acutally fucking work.

Code:
--oct 12th. Humanoid:Moveto is going to be slowly phased out of soyjak tycoon in favor of manually calculating. its a broken buggy mess that roblox gives so its time we do sometehing bout it.
function customMoveTo(humanoid, targetPoint, acutallywait, maxWaitTime)
    maxWaitTime = maxWaitTime or 10
    local model = humanoid.Parent
    local initialMag = (targetPoint - model.PrimaryPart.Position).Magnitude
    local timeRequired = initialMag / humanoid.WalkSpeed
    local startTime = tick()

    local keepWalking = true

    spawn(function()
        if acutallywait then
        while keepWalking do
            if humanoid and humanoid.Parent then
                local direction = (targetPoint - model.PrimaryPart.Position).Unit * humanoid.WalkSpeed
                print(direction)
                    humanoid.WalkToPoint = model.PrimaryPart.Position + direction
            else
                break
            end
            task.wait(0.5)
        end
        else
            if humanoid and humanoid.Parent then
                local direction = (targetPoint - model.PrimaryPart.Position).Unit * humanoid.WalkSpeed
                print(direction)
                humanoid.WalkToPoint = model.PrimaryPart.Position + direction
   
            end
        end
    end)

    if acutallywait == true then
        while tick() - startTime < timeRequired and tick() - startTime < maxWaitTime do
            if (targetPoint - model.PrimaryPart.Position).Magnitude <= 0.5 then
                break
            end
            task.wait(0.1)
        end

    end
    return (targetPoint - model.PrimaryPart.Position).Magnitude <= initialMag
end

a4RKpBC.png

The Kingdom of science has been updated to have these cool audio visualizers.



New places to explore have been added
4a4wwid.png

D0kQasP.png

LzqB7ZK.png

While im still working on the Brimstone Caves I have designed some models for the scenery there.
lmBk6PB.png
NRhnFOZ.png

ftsjVr3.png
0IVZ5oc.png

z38OWVH.png

im also working on a animated trailer that uses a mix of blender and real time footage. Its very good and alot is done but im not going to show you guys it until it comes out.
4SGhGcB.png
A bug has been fixed with the rebirth error prompts.
When going to Jay highway one you get a note saying that a car is recommended and where you can get one.

There now is a janny patrolling the tower
lZThIFk.png

you can find some dead pliers
PRLAGNm.jpeg

When buying a new floor a new message comes up.
4p7wyRk.jpeg
 
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Im working on alot. Id really like the game to have VR support as a side thing.

Anyone with a VR headset and roblox studio expierence who wants to maybe port over a few things to get the basic thing working in vr message me.

Id be willing to do a majority of the work.
 
Oh yeah lets discuss minor patches over these past 5 days


A bug has been fixed with the rebirth error prompts.
When going to Jay highway one you get a note saying that a car is recommended and where you can get one.

There now is a janny patrolling the tower
lZThIFk.png

you can find some dead pliers
PRLAGNm.jpeg

When buying a new floor a new message comes up.
4p7wyRk.jpeg
can you please make the gameplay closer to tix tycoon and lumber tycoon 2 or something because having to get the materials yourself adds gameplay
 
Im working on alot. Id really like the game to have VR support as a side thing.

Anyone with a VR headset and roblox studio expierence who wants to maybe port over a few things to get the basic thing working in vr message me.

Id be willing to do a majority of the work.
Don't do this instead try to focus on the gamelay cycle
 
can you please make the gameplay closer to tix tycoon and lumber tycoon 2 or something because having to get the materials yourself adds gameplay
Yeah I have gamemodes like King of the Hill, SoylentBall and VIP where you walk around and fight in minigame like things for 2x cash currently.

Theres also the open world and easter eggs and jaks to talk to that keep you occupied currently
 
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