Sciencehaterxxx
Well-known shrooma
- Joined
- Oct 1, 2025
- Messages
- 79
yes I didi see.
Did you actually ever get the clothing user filter working? The one that kicks people if they're wearing pedonoob clothes.
yes I didi see.
Did you actually ever get the clothing user filter working? The one that kicks people if they're wearing pedonoob clothes.
will do. Thanks for the heads up and tipyou should also blacklist anyone wearing stuff by john_drinkin and the zoidberg guy, i forgot his username
john_drinkin makes furcaca stuff
and zoidberg guy makes furry inflation porn under the same username
total epi death nowwwwwwwwwwwwwwwwwwwwwwwwwwwww
What exactly is meant to be the gameplay? Well, it's roblox afterall
Soyjak Tycoon Devlog
Happy 300k lines of code. Anyways lets get back to what were here for
Im working on base 2.
https://files.catbox.moe/xrud7t.mp4
Ive actually started to organize my 3d folders and assets as well including 3d text that I do.
Also the Jannys gun has been improved and fixed![]()
I know I have nothing to show you but im also working on some videos for the janny base in a theater room. I cant share details yet but I might give a teaser
goot we all know that you like that shityou should also blacklist anyone wearing stuff by john_drinkin and the zoidberg guy, i forgot his username
john_drinkin makes furcaca stuff
and zoidberg guy makes furry inflation porn under the same username
total epi death nowwwwwwwwwwwwwwwwwwwwwwwwwwwww
I also didn't show this yesterday but on the same day I made a video. I plan in the janny bases for there to be videos in a theater training room that gives le heccing lore.![]()
Making a new ai unit and reworking the ai system for it for a zombie system. I can comfirm that once you reach the place on the map in the game where it starts to turn gray from the jannys creativity removers which remove all fun from the land you will encounter the infected "Furbrimstone" variants. These variants are disgusting furrys which are made from the absence of fun and light. they will be found near a place called the BRIMSTONE caves.
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I made sure that the disgusting creatures were made in such a way that furcaca could never make epi of. The model has realistic fur. The absense of bright colors and also a generally disgusting design so that EPI and furcaca will not take this design and use it to groom kids. This is meant to be a grotesque zombie infected brimstone.
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Lets talk about changes now.its been a while has it not?
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First off as of oct 13th the asset folder I made on oct 7th that I use to make assets for the game, materials in blender and movie scenes has already reached 2151 files as of OCT 13th(its now the 16th as of writing this)
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This folder mainly contains 3d models I made, Promo shots, blender renders for trailers and also game textures
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If you want what my desktop looks like during a typical day here it is
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--oct 12th. Humanoid:Moveto is going to be slowly phased out of soyjak tycoon in favor of manually calculating. its a broken buggy mess that roblox gives so its time we do sometehing bout it.
function customMoveTo(humanoid, targetPoint, acutallywait, maxWaitTime)
maxWaitTime = maxWaitTime or 10
local model = humanoid.Parent
local initialMag = (targetPoint - model.PrimaryPart.Position).Magnitude
local timeRequired = initialMag / humanoid.WalkSpeed
local startTime = tick()
local keepWalking = true
spawn(function()
if acutallywait then
while keepWalking do
if humanoid and humanoid.Parent then
local direction = (targetPoint - model.PrimaryPart.Position).Unit * humanoid.WalkSpeed
print(direction)
humanoid.WalkToPoint = model.PrimaryPart.Position + direction
else
break
end
task.wait(0.5)
end
else
if humanoid and humanoid.Parent then
local direction = (targetPoint - model.PrimaryPart.Position).Unit * humanoid.WalkSpeed
print(direction)
humanoid.WalkToPoint = model.PrimaryPart.Position + direction
end
end
end)
if acutallywait == true then
while tick() - startTime < timeRequired and tick() - startTime < maxWaitTime do
if (targetPoint - model.PrimaryPart.Position).Magnitude <= 0.5 then
break
end
task.wait(0.1)
end
end
return (targetPoint - model.PrimaryPart.Position).Magnitude <= initialMag
end
A bug has been fixed with the rebirth error prompts.Lets talk about changes now.
If you don't know Ive always had a huge gripe with the ai in the game and that was the stuttering. I always thought it was a issue with my code. But during september when I was working on the open world, I noticed that even though the feralheros when they first walk up to you dont acutally use their ai and instead just use a simply pathfind before switching to there AI would have a very werid trait...
They would also stutter. Eventually I removed pathfinding and just use humanoid:Moveto. Well THAT would also cause them to stutter. In the back of my mind I knew I had to fix it and find a fix and so on oct 13th I finally found a fix. rewriting humanoid:moveto instead of using groombloxs official buggy way so I could that instead. This would prevent stuttering and make the ai acutally fucking work.
Code:--oct 12th. Humanoid:Moveto is going to be slowly phased out of soyjak tycoon in favor of manually calculating. its a broken buggy mess that roblox gives so its time we do sometehing bout it. function customMoveTo(humanoid, targetPoint, acutallywait, maxWaitTime) maxWaitTime = maxWaitTime or 10 local model = humanoid.Parent local initialMag = (targetPoint - model.PrimaryPart.Position).Magnitude local timeRequired = initialMag / humanoid.WalkSpeed local startTime = tick() local keepWalking = true spawn(function() if acutallywait then while keepWalking do if humanoid and humanoid.Parent then local direction = (targetPoint - model.PrimaryPart.Position).Unit * humanoid.WalkSpeed print(direction) humanoid.WalkToPoint = model.PrimaryPart.Position + direction else break end task.wait(0.5) end else if humanoid and humanoid.Parent then local direction = (targetPoint - model.PrimaryPart.Position).Unit * humanoid.WalkSpeed print(direction) humanoid.WalkToPoint = model.PrimaryPart.Position + direction end end end) if acutallywait == true then while tick() - startTime < timeRequired and tick() - startTime < maxWaitTime do if (targetPoint - model.PrimaryPart.Position).Magnitude <= 0.5 then break end task.wait(0.1) end end return (targetPoint - model.PrimaryPart.Position).Magnitude <= initialMag end
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The Kingdom of science has been updated to have these cool audio visualizers.
New places to explore have been added
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While im still working on the Brimstone Caves I have designed some models for the scenery there.
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im also working on a animated trailer that uses a mix of blender and real time footage. Its very good and alot is done but im not going to show you guys it until it comes out.
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can you please make the gameplay closer to tix tycoon and lumber tycoon 2 or something because having to get the materials yourself adds gameplayOh yeah lets discuss minor patches over these past 5 days
A bug has been fixed with the rebirth error prompts.
When going to Jay highway one you get a note saying that a car is recommended and where you can get one.
There now is a janny patrolling the tower
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you can find some dead pliers
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When buying a new floor a new message comes up.
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@Shroot
Can we create an "Autism" react just for this thread?
Don't do this instead try to focus on the gamelay cycleIm working on alot. Id really like the game to have VR support as a side thing.
Anyone with a VR headset and roblox studio expierence who wants to maybe port over a few things to get the basic thing working in vr message me.
Id be willing to do a majority of the work.
Yeah I have gamemodes like King of the Hill, SoylentBall and VIP where you walk around and fight in minigame like things for 2x cash currently.can you please make the gameplay closer to tix tycoon and lumber tycoon 2 or something because having to get the materials yourself adds gameplay