>Sorry ribbon. If it makes you feel better, it was never in the creepy sexual way and I would genuinely want to form a healthy relationship with you. But I'm not the man for this task.
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Most overrated vidya of all time

playing women’s games is giga as fuck idc what anybody says
>liking games like sims and aryan crossing is considered real womanish
have sex incels

I used to play those shitty flash dress up games as a lad, I still have no idea why. I played a lot of random shit.
i put in like over 400 hours into animal crossing new horizons idk why this wasnt even during covid either
 
COD is carried by nostalgia, I remember being a caca and playing MW over and over again. I only played BO relatively recently and while they're good, BO2 is kinda sucky ngl, those modern missions are kinda ass.
BO2 is cool in one regard, that being the ability to easily save and watch replays of matches similar to Halo 3 (before they shut down file sharing), but otherwise it seems overrated.
COD is a caca's first shooter but if you played them without the nostalgia factor, they wouldn't seem as good.
Trvke
Animal Crossing is a woman game.
Trvke too, but Animal Crossing on the Gamecube had 21 NES games obtainable which you could then play right in Animal Crossing:
- Balloon Fight
- Baseball
- Clu Clu Land
- Clu Clu Land: Welcome to New CluClu Land
- Donkey Kong
- Donkey Kong Jr.
- Donkey Kong 3
- Donkey Kong Jr. Math
- Excitebike
- Golf
- Gomoku Narabe Renju
- Ice Climber
- The Legend Of Zelda
- Mahjong
- Mario Bros
- Pinball
- Punch Out
- Soccer
- Super Mario Bros
- Tennis
- Wario Woods
2 of these swap depending on whether you're playing the US/EU or the JP version, so you only have 19 actual NES games, and another 4 were not normally available, but this still leaves 15 NES games and the 4 "normally not obtainable" ones in Animal Crossing for Gamecube can be obtained via hax or getting the item traded to you.

As for Animal Crossing City Folk for the Wii though, it's just keyed and based because I can scream noob in voice chat over a Wii Speak o algo.
Never really played Halo, so I never understood the autism around it.
Halo multiplayer is very fun, campaigns are fun too tho. Halo 2 is noteworthy to me though, all Halo games until Halo 5 had 4 player splitscreen online, but Halo 2 also had in-game clans, and unlike Halo MCC, it was a proper clan system rather than just adding your clan name above your gamertag. Thus, you could easily use this for online as though it were a second friends list. I haven't been able to test it yet due to only having 1 controller, but I wouldn't be surprised if any of 4 players on one console could check their friends list and clan list, rather than only player 1 being able to do this. If this is the case, it would've been even easier to get a full-lobby.

Halo 3, ODST, Reach, and 4 allow 4P Splitscreen Online as well but they don't have clan lists, so rather than 100 friends and 100 clanmates per account, you only have 100 friends. This still isn't hard at all to manage, but someone who plays the game for many hours could easily benefit from what is essentially a second friends list for a single game. Also, I like Halo 2's game mechanics moar than future Halo games mechanics, it's a perfect mix of Halo CE's chaos with features like dual-wielding which are also in the newer Halos.
Mario Kart is only fun with friends and even then just play double dash in dolphin.
Trvke.

To be honest, Mario Kart Wii and 8 Deluxe would be way more enjoyable for me if they had 24 player lobbies, 4 player online splitscreen, and a way to create your own custom tracks. MKWii is easy to mod and there's infinite modpacks to make the tracks more than the well known 32, MK8DX requires more effort to do this though and even if you paid for the DLC or just found a way to get it for free, such as via leeching off frens, you'll *eventually* play through all 96 tracks and get bored of it too.

I note the 4P splitscreen online because Mario Kart is probably *the* perfect game to implement something like this. The Switch definitely could've handled having 4 players per console, with 24 total people in a lobby, but it wasn't implemented for whatever reason. Not surprising because it's Nintendo, but I can easily see the usage of this. Me and friends have occasionally done 2 player splitscreen online in Mario Kart 8 Deluxe, we have 2 systems and 2 copies of the game so it's not too big of a deal, but if we didn't, it would quickly become impossible to do more than that if we wanted to race against other people in WorldWides rather than just on a single console. On the sizes of TVs we have now, 4 player splitscreen could be done in a way that doesn't even make it hard to see assuming you setup said TV correctly. Even if I used a 4:3 screen, 4 player splitscreen isn't too hard to do on games like Halo, albeit, you have to look more closely sometimes.
i put in like over 400 hours into animal crossing new horizons idk why this wasnt even during covid either
I put around 600 hours into Animal Crossing New Horizons technically, but most of that was either idling or during COVID, so not a big surprise there. I used to trade turnips a lot in the game, I ended up getting around 110 million bells before getting extremely bored. There just isn't much to do in Animal Crossing after you pay off your house unless you have other people to play with, and there are way better games one could play than Animal Crossing. I have considered redesigning my island, but eh, idk. I have a day 1 save regardless, one of the only games I'll probably ever have preordered.
 
BO2 is cool in one regard, that being the ability to easily save and watch replays of matches similar to Halo 3 (before they shut down file sharing), but otherwise it seems overrated.

Trvke

Trvke too, but Animal Crossing on the Gamecube had 21 NES games obtainable which you could then play right in Animal Crossing:
- Balloon Fight
- Baseball
- Clu Clu Land
- Clu Clu Land: Welcome to New CluClu Land
- Donkey Kong
- Donkey Kong Jr.
- Donkey Kong 3
- Donkey Kong Jr. Math
- Excitebike
- Golf
- Gomoku Narabe Renju
- Ice Climber
- The Legend Of Zelda
- Mahjong
- Mario Bros
- Pinball
- Punch Out
- Soccer
- Super Mario Bros
- Tennis
- Wario Woods
2 of these swap depending on whether you're playing the US/EU or the JP version, so you only have 19 actual NES games, and another 4 were not normally available, but this still leaves 15 NES games and the 4 "normally not obtainable" ones in Animal Crossing for Gamecube can be obtained via hax or getting the item traded to you.

As for Animal Crossing City Folk for the Wii though, it's just keyed and based because I can scream noob in voice chat over a Wii Speak o algo.

Halo multiplayer is very fun, campaigns are fun too tho. Halo 2 is noteworthy to me though, all Halo games until Halo 5 had 4 player splitscreen online, but Halo 2 also had in-game clans, and unlike Halo MCC, it was a proper clan system rather than just adding your clan name above your gamertag. Thus, you could easily use this for online as though it were a second friends list. I haven't been able to test it yet due to only having 1 controller, but I wouldn't be surprised if any of 4 players on one console could check their friends list and clan list, rather than only player 1 being able to do this. If this is the case, it would've been even easier to get a full-lobby.

Halo 3, ODST, Reach, and 4 allow 4P Splitscreen Online as well but they don't have clan lists, so rather than 100 friends and 100 clanmates per account, you only have 100 friends. This still isn't hard at all to manage, but someone who plays the game for many hours could easily benefit from what is essentially a second friends list for a single game. Also, I like Halo 2's game mechanics moar than future Halo games mechanics, it's a perfect mix of Halo CE's chaos with features like dual-wielding which are also in the newer Halos.

Trvke.

To be honest, Mario Kart Wii and 8 Deluxe would be way more enjoyable for me if they had 24 player lobbies, 4 player online splitscreen, and a way to create your own custom tracks. MKWii is easy to mod and there's infinite modpacks to make the tracks more than the well known 32, MK8DX requires more effort to do this though and even if you paid for the DLC or just found a way to get it for free, such as via leeching off frens, you'll *eventually* play through all 96 tracks and get bored of it too.

I note the 4P splitscreen online because Mario Kart is probably *the* perfect game to implement something like this. The Switch definitely could've handled having 4 players per console, with 24 total people in a lobby, but it wasn't implemented for whatever reason. Not surprising because it's Nintendo, but I can easily see the usage of this. Me and friends have occasionally done 2 player splitscreen online in Mario Kart 8 Deluxe, we have 2 systems and 2 copies of the game so it's not too big of a deal, but if we didn't, it would quickly become impossible to do more than that if we wanted to race against other people in WorldWides rather than just on a single console. On the sizes of TVs we have now, 4 player splitscreen could be done in a way that doesn't even make it hard to see assuming you setup said TV correctly. Even if I used a 4:3 screen, 4 player splitscreen isn't too hard to do on games like Halo, albeit, you have to look more closely sometimes.

I put around 600 hours into Animal Crossing New Horizons technically, but most of that was either idling or during COVID, so not a big surprise there. I used to trade turnips a lot in the game, I ended up getting around 110 million bells before getting extremely bored. There just isn't much to do in Animal Crossing after you pay off your house unless you have other people to play with, and there are way better games one could play than Animal Crossing. I have considered redesigning my island, but eh, idk. I have a day 1 save regardless, one of the only games I'll probably ever have preordered.
holy soygoy wordswordswords
 
BO2 is cool in one regard, that being the ability to easily save and watch replays of matches similar to Halo 3 (before they shut down file sharing), but otherwise it seems overrated.

Trvke

Trvke too, but Animal Crossing on the Gamecube had 21 NES games obtainable which you could then play right in Animal Crossing:
- Balloon Fight
- Baseball
- Clu Clu Land
- Clu Clu Land: Welcome to New CluClu Land
- Donkey Kong
- Donkey Kong Jr.
- Donkey Kong 3
- Donkey Kong Jr. Math
- Excitebike
- Golf
- Gomoku Narabe Renju
- Ice Climber
- The Legend Of Zelda
- Mahjong
- Mario Bros
- Pinball
- Punch Out
- Soccer
- Super Mario Bros
- Tennis
- Wario Woods
2 of these swap depending on whether you're playing the US/EU or the JP version, so you only have 19 actual NES games, and another 4 were not normally available, but this still leaves 15 NES games and the 4 "normally not obtainable" ones in Animal Crossing for Gamecube can be obtained via hax or getting the item traded to you.

As for Animal Crossing City Folk for the Wii though, it's just keyed and based because I can scream noob in voice chat over a Wii Speak o algo.

Halo multiplayer is very fun, campaigns are fun too tho. Halo 2 is noteworthy to me though, all Halo games until Halo 5 had 4 player splitscreen online, but Halo 2 also had in-game clans, and unlike Halo MCC, it was a proper clan system rather than just adding your clan name above your gamertag. Thus, you could easily use this for online as though it were a second friends list. I haven't been able to test it yet due to only having 1 controller, but I wouldn't be surprised if any of 4 players on one console could check their friends list and clan list, rather than only player 1 being able to do this. If this is the case, it would've been even easier to get a full-lobby.

Halo 3, ODST, Reach, and 4 allow 4P Splitscreen Online as well but they don't have clan lists, so rather than 100 friends and 100 clanmates per account, you only have 100 friends. This still isn't hard at all to manage, but someone who plays the game for many hours could easily benefit from what is essentially a second friends list for a single game. Also, I like Halo 2's game mechanics moar than future Halo games mechanics, it's a perfect mix of Halo CE's chaos with features like dual-wielding which are also in the newer Halos.

Trvke.

To be honest, Mario Kart Wii and 8 Deluxe would be way more enjoyable for me if they had 24 player lobbies, 4 player online splitscreen, and a way to create your own custom tracks. MKWii is easy to mod and there's infinite modpacks to make the tracks more than the well known 32, MK8DX requires more effort to do this though and even if you paid for the DLC or just found a way to get it for free, such as via leeching off frens, you'll *eventually* play through all 96 tracks and get bored of it too.

I note the 4P splitscreen online because Mario Kart is probably *the* perfect game to implement something like this. The Switch definitely could've handled having 4 players per console, with 24 total people in a lobby, but it wasn't implemented for whatever reason. Not surprising because it's Nintendo, but I can easily see the usage of this. Me and friends have occasionally done 2 player splitscreen online in Mario Kart 8 Deluxe, we have 2 systems and 2 copies of the game so it's not too big of a deal, but if we didn't, it would quickly become impossible to do more than that if we wanted to race against other people in WorldWides rather than just on a single console. On the sizes of TVs we have now, 4 player splitscreen could be done in a way that doesn't even make it hard to see assuming you setup said TV correctly. Even if I used a 4:3 screen, 4 player splitscreen isn't too hard to do on games like Halo, albeit, you have to look more closely sometimes.

I put around 600 hours into Animal Crossing New Horizons technically, but most of that was either idling or during COVID, so not a big surprise there. I used to trade turnips a lot in the game, I ended up getting around 110 million bells before getting extremely bored. There just isn't much to do in Animal Crossing after you pay off your house unless you have other people to play with, and there are way better games one could play than Animal Crossing. I have considered redesigning my island, but eh, idk. I have a day 1 save regardless, one of the only games I'll probably ever have preordered.
Idk, I never bothered with COD multiplayer, just the campaigns. The COD4 MW campaign has a lot of nostalgia value for me.
I don't understand retro gaming autism, I tried to get into it but I just can't, also, Total Scott the Woz Death.
 
i think l4d2 is the most overrated shit of all time since i usually play with it a friend or too
but the honorable mentions have to go to amarillo's butt slapper (since i kinda like to use it as a stress toy alot), baldi's basics (its kinda hard but at least it has it has some of its ups), 3d movie maker (technically not a game but still), multiversus (because its shutting down its online features soon), super columbine massacare rpg (the only rpg maker game i played in full), doki doki literature club (fun visual novel with some scares here and there), etc.
 
The Dark Souls series, particularly the first Dark Souls, are very overrated.

The combat system is extremely simplistic, it’s way too easy to make broken ass builds that remove the main selling point of these games, namely the difficulty (not that these games are actually all that difficult if you know what you're doing), their story is extremely vague and undefined and the game does not explain vital mechanics like equipment load or stat soft caps.

These are good games, yeah, but people suck them off way too hard.
 
The Dark Souls series, particularly the first Dark Souls, are very overrated.

The combat system is extremely simplistic, it’s way too easy to make broken ass builds that remove the main selling point of these games, namely the difficulty (not that these games are actually all that difficult if you know what you're doing), their story is extremely vague and undefined and the game does not explain vital mechanics like equipment load or stat soft caps.

These are good games, yeah, but people suck them off way too hard.
DS1 is the most goated one doe.. and difficulty isn't the main point (at least in the first one..)
 
it’s way too easy to make broken ass builds that remove the main selling point of these games
I feel like this probably won't happen unless you look it up, and in that case you're choosing to make the game less fun for yourself
their story is extremely vague and undefined
I definitely disagree with this. I feel like people massively overexaggerate how "vague" and "mysterious" the lore and definitely the main story of these games are. If you just read item descriptions, make sure you've exhausted NPC dialogue and pay attention to environmental storytelling, it's not super hard to figure out what's going on. Also you always have to keep the opening lore cutscene in mind since it brings more context to pretty much everything you see in DS1.
 
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